Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.27 09:23:00 -
[1]
Edited by: Joss Sparq on 27/08/2008 09:28:16
Originally by: Ricdics Looted items are damaged upon receipt. Makes sense that CCP would implement this. If you blow up someone's ship don't be surprised as you are looting the wreck that you find different levels of damaged modules/items.
Means that the T1 removal from loot drops is not removed, it means that production still remains the most profitable form of income generation over looting (as resellers of dropped loot need to repair their goods before sale) and at the same time it gives L4 mission runners a little nerf making the pirates happy!
Just glancing over, I have to ask: but are the great majority of mission runners who loot actually going to track the individual repair costs for every single T1 item they have to repair so they can tack it onto the sale price? I doubt it - people are notoriously lazy animals.
EDIT: By the way, is there a popular argument against the removal of "vanilla" Tech I loot drops from the tables? If there is I haven't noticed it and would appreciate hearing it!
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.08.28 00:45:00 -
[2]
Originally by: SencneS
Originally by: SencneS I post the following as an Individual and not a representative of EBANK, BSA, either of the organization's members or their affiliates.
For a start generic T1 loot drops don't effect the generic T1 market, they effect the mineral market. Running a level 4 mission, and collecting the loot with an alt at the same time can get you as much minerals as if that alt sat at belt for the same amount of time.
The Mission runners don't care about generic T1, they reprocess them and sell the minerals, or make their own ammo or whatever. I collected all loot for about 6 weeks, and never reprocessed or sold it, I used some of the good loot. When I wanted some minerals I selected all and reprocessed, 100% reprocess, 0% tax. I had 1.8 billion ISK worth of minerals at Jita BUY prices. (Yeah I was farming missions)
So don't tell me Collect T1 loot is not enough of an impact to be noticeable. It's there, just it's one of those things that flys WAY under the radar because it's the accepted Norm.
Someone said "Positive/Negative price changes would be bad, because if they see something for x that is exactly what they want to pay, not all of a sudden pay more." That would not happen if they implemented the change correctly.
If I set you as -10, and place something on the market for 1,000,000. And -10 means I give you a 10% penalty, you will see it on the market for 1,100,000, and not 1,000,000. This would HELP SO MUCH with alliances in 0.0 it's not funny. This is were I came up with the idea a long time ago.
The problem with 0.0 alliances that own stations is the fact that anyone with remote trade skills can use that stations market. So what happens is people fly around in 0.0, buy up popular items at stations not even owned by them. And re-sell them at a higher price.
To combat this alliances start pricing items extremely high. Well think of it this way.
As a seller, I don't have to worry about selling to the enemy. I Could set my alliance as +10 and that +10 means I give a 50% discount. Now I place Ravens on the market for 180mil, meaning to everyone in the region that is not in my alliance see it on the market for 180mil. But my alliance is 90mil.
I don't care if the enemy pay 180mil for my Raven, let em! but I care about my alliance buying my stuff at reasonable prices without some a-hole npc corp hugging alt coming and gobbling up the entire stations supply.
In empire it plays a much more devious role. If I'm selling something and someone under cuts me by 0.01 isk. I'll buy one of their items and set my standing to -10. So when they look at the market I will be WAY down on their list as the lowest price. Can you say eliminating 0.01 bid wars overnight therefor reducing market lag everywhere it exists. Because that is exactly how people would use it.
Imagine not having to create contracts to sell minerals to manufactures as a miner. Instead you could just put your minerals on the market and set up your deal with the manufacture to give a 20% discount. The market sees Trit for 2.6, but you see it for 2.2. Then you set your manufactured items on the market for whatever and give THEM 20% discount.
The single greatest market PVP expansions is only a standings option away from being added to the game... Too bad CCP will not put the time and effort into adding REAL market PVP like this to the game.
Consider this - Most every retailer in the world has an the RIGHT to refuse service to a customer. Unfortunately in EVE that's just not an option.
In lieu of anything deeper, all I'm going to say is that as a part-time miner and trader "this is relevant to my interests".
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